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Showing posts from June, 2020

Pico-8 #1

This was my first time using Lua      So, this was a weird learning experience. Before touching Pico-8 I had already tried my hand at developing games without game engines but they were always in programming languages that I felt comfortable with. In case you didn't know Pico-8 uses a subset of Lua meaning it uses a version of Lua that is less than the standard. The only thing I ever wrote in Lua was "while(true) do turtle.attack()" in the Minecraft mod ComputerCraft. What I learned     Lua is weird for a mainly C family programmer but out of all the weak-typed languages that I've used Lua is probably my favorite. Figuring out object oriented programming in Lua was difficult at first but now I feel much more comfortable. Mainly I just learned that I can use tables like objects and create a function to create them like constructors. Current Plans     I've gotten myself into a couple Unity projects so the amount of free time I have for Pico-8 has decreas...

First Post!

Who am I?      I'm just some dude who loves playing video games and loves making them even more. I'm currently still studying for my bachelors in Computer Engineering. I love everything about computers and programming so I'll be posting about my various endeavors too. I'm creating this blog just so that I have something to keep me accountable and keep me from procrastinating. I'll be posting on Twitter about my updates too. If you wanna see other things I've previously done links at the end of the post! What is this blog about?     Right now I have a couple Unity game projects going on but I want to do something different on the side. In the recent Itch.io bundle I got myself the beauty that is Pico8. I'm loving how simple and limiting it is at the same time but instead of going online and looking up a bunch of tutorial like I'd always do I wanted to limit myself to only the documentation and others' source code for learning. I originally decided to ...